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Recap: Improving your game development experience (with VAX lead dev)

Whole Tomato recently held a webinar for Visual Assist, and it’s about game development! If you’re thinking of doing this as a hobby or as a potential career path, this may serve as a great introduction.

In the presentation, VAX lead developer, Chris Gardner, takes you through the steps of coding a modified powerup into a shooter game using Visual Studio and the Unreal Editor. 

Chris gives you a concrete idea of what games look like under the hood and how to set expectations before you get into actual game development. He also demonstrates in detail an important concept in Unreal coding—referencing blueprints in C++ code. 

We’ve summarized the most important takeaways from Chris’s presentation below.

Adding a powerup to Unreal’s shooter game.

Important Takeaways 

Prepping yourself

Chris’s tools and Unreal Engine setup

Handy Visual Assist shortcuts for game development

Check out the list of Visual Assist keyboard shortcuts. These are the default installation settings.

Important time stamps

Here are the time stamps for Chris’s webinar presentation.

Chris added some tomatoes in the middle of shooter game.

If you’re interested in learning more about the things mentioned in this summary in greater detail, you can browse through our replays here.

 

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