Tips and Tricks

Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development

Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that feels like a necessary buy-in fee before you can actually develop games. For instance, IntelliSense throws a sea of red…
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CommunityTips and Tricks

C++ Safety Checkers Deep-Dive: Why Memory Safety Is Everyone’s Problem Now

For decades, C++ has powered the world’s most critical systems—from banking infrastructure and trading platforms to game engines, aerospace software, and embedded devices. Its unmatched performance and control make it the tool of choice when efficiency matters most. But that control comes at a cost. C++ assumes minimal guard rails. It assumes the developer knows exactly what they’re doing.
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Build Announcements

Visual Assist 2025.3 release post

Visual Assist 2025.3 is now public and available to download.  This release improves developer experience by updating the feedback UI when using some of our added features from recent releases. We’ve also updated our options dialog’s look and feel alongside some of line highlighting options. We’ve also fixed many of the bugs and issues based on user reports. The highlight of this release is…
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Build Announcements

Visual Assist 2025.1 release post

VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address navigation issues, assignment suggestions, and UI inconsistencies, ensuring a more stable and efficient development…
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