If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread running through it all: VA Intelligence.
We introduced Explain with AI a few releases back, and with 2026.3 we just shipped Change…
User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell
February 18, 2026
Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game.
Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a…
For decades, C++ has powered the world’s most critical systems—from banking infrastructure and trading platforms to game engines, aerospace software, and embedded devices. Its unmatched performance and control make it the tool of choice when efficiency matters most.
But…
Break Free from IntelliSense Hell with Visual Assist: Learn UE5 C++ Development Techniques [Webinar Recap]
October 13, 2025
This is the third session in the webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Chris Gardner, lead developer at Whole Tomato Software, challenges conventional wisdom about when to use C++ versus Blueprints and demonstrates how Visual Assist solves critical pain points in Unreal Engine C++ development.
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Watch the live demo replay here. The Blueprint vs C++…
TL;DR
You don’t need C++ to start with Unreal Engine since Blueprints let you build full games without coding. But if you want more control, better performance, and advanced features, C++ becomes a powerful addition to the quick prototyping provided by blueprints .
The…
Visual Assist 2025.3 release post
July 3, 2025
Visual Assist 2025.3 is now public and available to download.
This release improves developer experience by updating the feedback UI when using some of our added features from recent releases. We’ve also updated our options dialog’s look and feel alongside some of line…
TL;DR
C++ Modules, introduced in C++20 and expanded in C++23, aim to replace the traditional #include a system with a more efficient and structured approach. By compiling code once and importing it where needed, modules reduce redundant parsing, improve build times, and create cleaner, more maintainable dependencies especially in large-scale projects.
However, despite these advantages, adoption in…
Visual Assist 2025.1 release post
March 31, 2025
VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address…
Don’t you wish your code came with an undo button for every mistake? So do all developers who accidentally pushed a bug into production!
But we got the next best thing: Unit testing. This webinar will show you how to stop breaking your codebase (and your spirit) by writing…
How to Query File Attributes 50x faster on Windows
November 14, 2024
Imagine you’re developing a tool that needs to scan for file changes across thousands of project files. Retrieving file attributes efficiently becomes critical for such scenarios. In this article, I’ll demonstrate a technique to get file attributes that can achieve a surprising speedup of over 50+ times compared to standard Windows methods.
Let’s dive in and explore how we can…
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