Functional programming is influencing everything—even C++.
Pattern matching is a clean and expressive way to check a value against a given structure or pattern. Pattern matching provides developers with a compact way to define their search criteria and specify actions for successful matches. Pattern matching unifies conditionals, destructuring, and type checks into a single, expressive…
For many, game development isn’t just a career—it’s a dream job. In 2025, that dream still holds strong, even as the industry navigates shifting trends. While the gaming market remains massive, it’s important to note that it has experienced some contraction since…
If you’re a developer working in Visual Studio, chances are you’ve hit a few bumps in the road—slow load times, clunky navigation, unreliable IntelliSense, and the occasional “Where did that file go?” moment. These common pain points can quickly add up…
Introduction
C++ has never been afraid of complexity—but even for a language known for performance and control, the #include system has seemed like a bygone from another era.
Modules in C++ were a long-awaited upgrade aimed at cleaning up the mess of includes, speeding up build time, and making large-scale C++ development a bit less painful.
Standardized in C++20 and expanded in C++23, modules…
Visual Assist 2025.1 release post
March 31, 2025
VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address…
Introduction
Think about this. Have you ever thought about two things at once? If you reflect a bit, our brains are super complex but they only focus on one train of thought. Sure, a lot can happen subconsciously, but you can only be conscious about a single thing—you…
Visual Assist 2024.9 release post
December 31, 2024
Happy Holidays! Visual Assist 2024.9 makes its way to general availability this holiday season!
This update introduces a key update to Find References and a new refactoring. We are also introducing a new way to experience Visual Assist—more on this below! And of course, thanks to your feedback, we also have bug fixes and general QoL improvements.
Visit our website page and download the release…
Don’t you wish your code came with an undo button for every mistake? So do all developers who accidentally pushed a bug into production!
But we got the next best thing: Unit testing. This webinar will show you how to stop breaking your codebase (and your spirit) by writing…
How to Query File Attributes 50x faster on Windows
November 14, 2024
Imagine you’re developing a tool that needs to scan for file changes across thousands of project files. Retrieving file attributes efficiently becomes critical for such scenarios. In this article, I’ll demonstrate a technique to get file attributes that can…
Introduction
When programming game elements in Unreal, developers have two main options: develop using Unreal’s visual blueprint system or develop using the C++ language.
The Blueprint system in Unreal Engine is a powerful visual scripting tool designed to help developers create gameplay mechanics without needing to write traditional code. Introduced in Unreal Engine 4 to make game development…
You must be logged in to post a comment.