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Setting up cloud-hosted Perforce source control for Unreal Engine [Webinar Recap]

It’s no secret that game development projects have a tendency to get messy even working alone. So imagine trying to manage game assets among a team of developers!

Luckily, there are certain techniques and technology that developers can utilize to make it a bit easier. Learn more about how cloud-hosted Perforce is something you should be capitalizing on for collaborative Unreal game development in this webinar co-hosted by Whole Tomato and Assembla.

Expect the following in this webinar:

The webinar is happening on February 22nd, Wednesday 10 AM CST and will be presented by Whole Tomato’s own lead engineer and product manager, Chris Gardner and David Millington. Completing the trio is Chris Hughes from Assembla.

This webinar has concluded. If you missed it,  you can scroll down and watch the replay, skim through the highlights, and access the presentation slide. 

Slides

Webinar replay and summary


Timestamps and Section Summary

What’s Next?

Interested in getting started with Assembla and its Perforce integration for game development? Get started by visiting Assembla’s game development web page.

And if you’re using Unreal Engine, give Visual Assist a try. It’s the perfect plugin to pair with Assembla for faster and easier development.

If you have something specific to request for the next webinar, send your feedback to this email.

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