I’m currently a gameplay programmer at Double Fine Productions and have been working there for 4 years now. For my first 3 years at Double Fine, I got to work on custom level specific systems, AI, and boss fights on Psychonauts 2. I spearheade ...
Senior game porting and development programmer, Swiss army knife, "magician" and "that guy"- specialised in rendering and graphic related stuff. Worked on many different projects from wide range of sections - from transport management systems to telc ...
I started to code in C++ more than two decades ago. Now, I'm working on a framework for the design optimization of chemical plants that is mainly written in C++. The framework connects a third-party process simulator (Aspen Plus) over a COM interface ...
It's been a fantastic 20+ years for me in the Game Industry, the majority of it at Electronic Arts and Microsoft Game Studios. The email directory usually lists me somewhere between Software Design Engineer and Director of Technology, inclusive. A fe ...
Senior software engineer at The Multiplayer Group with a background in C++, UE4, custom engine, networking .net backend services and a keen interest in graphics programming and cross platform engine development.
Professional Developer since 1989 and Blacksmith whenever time allows. Worked in many different industries, with many technologies, but always centered around Windows OS or varying embedded OS's. From Assembler to PostScript and back, but never touch ...
I have designed and developed many great projects in any range. Starting from Automotive through Management and Game ones. Actually i develop next generation Digital Signage projects as also Games and Multimedia Experiences in my own Company.
I have over 40 years as a software developer, with a background in electronics, and network administration. I was a consultant for a local software consulting company for 15 years, and I currently own my own consulting company. I have done everythi ...
I've been a videogame programmer since 2006 and created my own videogame development company Eden Industries in 2012. We use C++ almost exclusively (aside from a few tools and scripts) and would die without Visual Assist!
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