News

C++26 is here. Your tooling shouldn't be the bottleneck.

To all C++ devs: If you haven’t heard C++26 is official. WG21 signed it off in March, and the pieces are already showing up in compiler trunk: static reflection, contracts, a new async model, a real push on memory safety. The language didn’t just pick up a few features. Its surface area grew, and the code your team writes against it will grow right along with it. Here’s the part…
Read more
Tips and Tricks

Finding your way through a large Unreal Engine codebase: a practical guide

The moment the project opens Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and  finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red error squiggles under everything? You open Solution Explorer and there are 800 folders. You explore. Hit F12 on BeginPlay…
Read more
Build Announcements

Visual Assist 2026.3 release post

Visual Assist 2026.3: Expanding AI Workflows & Improving Performance AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this into the way I already work?” With Visual Assist 2026.3, we’re continuing to explore that question by introducing…
Read more
CommunityNews

Meet Whole Tomato’s new AI Assistant: Instant Answers for Visual Assist Users

Visual Assist knows your time is valuable and it’s better spent on coding or thinking. When you encounter a question about Visual Studio C++ or Visual Assist, it’s important to quickly get that answer so you can stay locked in. Whether it’s on how a feature works, how to configure it for your setup, or what your VA license covers — the last thing you want is to dig through pages of…
Read more
%d