Tips and Tricks

How to Set Up a Fully Local AI in Visual Studio

VA Intelligence is Visual Assist’s local AI feature. It runs Gemma3 on your GPU through Ollama, both bundled and managed by Visual Assist itself. No API keys, no cloud round-trip, no telemetry pipeline waiting to be audited by your security team. By the end of this guide you’ll have two features wired up inside Visual Studio: Explain with AI and Change Code with AI. If you’ve…
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NewsTips and Tricks

Visual Assist’s AI Assistant: Things You Can Do with VA Intelligence Right Now

If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread running through it all: VA Intelligence. We introduced Explain with AI a few releases back, and with 2026.3 we just shipped Change…
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Build Announcements

Visual Assist 2026.3 release post

Visual Assist 2026.3: Expanding AI Workflows & Improving Performance AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this…
Tips and Tricks

Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development

Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that feels like a necessary buy-in fee before you can actually develop games. For instance, IntelliSense throws a sea of red…
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Tips and Tricks

Why Are Pointers Used in C++? A Practical Guide for Modern Developers

Pointers confuse a lot of C++ developers, especially early on. Many people learn Java or Python first, where memory feels invisible and safe. Then C++ shows you addresses, lifetimes, and crashes, and it feels unnecessary. You have seen this question on Reddit and Stack Overflow many times. Why are pointers used in C++ when they seem to break things so easily? The honest answer is that pointers are…
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