Introduction
When programming game elements in Unreal, developers have two main options: develop using Unreal’s visual blueprint system or develop using the C++ language.
The Blueprint system in Unreal Engine is a powerful visual scripting tool designed to help developers create gameplay mechanics without needing to write traditional code. Introduced in Unreal Engine 4 to make game development…
Making a case for investing in software tools: convincing yourself, your team, and your boss
September 27, 2024
Introduction
Visual Assist has been a longtime partner for coding in Visual Studio. It adds missing features and sometimes even replaces the default features in the IDE. In fact, you can even argue that Visual Assist had a direct influence as to how some of the features in…
In today’s fast-paced financial technology landscape, the demand for robust, high-performance software is increasing. At the core of the majority of financial innovations lies C++, a language revered for its speed, efficiency, and control.
As financial institutions…
Introduction
When it comes to developing software for the finance and banking industry, C++ is often the language of choice due to its performance, efficiency, and flexibility.
However, writing C++ programs in this highly regulated and fast-paced environment comes with its own set of challenges. From managing the complexity of legacy codebases to ensuring real-time performance for trading systems…
Installing Virtual Machines to use Visual Studio on Mac
August 27, 2024
There are many options for IDEs for developers who are working on a Mac; however, there may still be use cases and instances where the available options are insufficient. For example some projects and client requirements may dictate the use of Microsoft’s Visual Studio…
Installing Unreal Engine 4/5 + Visual Studio: A complete step-by-step guide with pictures
March 7, 2024
Unreal Engine 5 has been out for a while now and along with it came exciting improvements and new features for users to enjoy. If you’re an aspiring game developer who is looking to dive into the world of Unreal Engine development without any background, chances are…
Ensuring Code Quality: Why Every C++ Developer Needs Unit Tests
October 31, 2023
Modern programming languages evolve and are continuously refined even further with each new update. During these incremental stages of development, components such as compilers, IDEs, libraries, their units, their components, and tools undergo changes.
Furthermore, there are also rapid changes in operating systems and hardware systems. This means that if you are developing applications…
Summer CodeFest: Magnificent or Malevolent: Maps! Measured, Monitored, & Magnified! [Mrecap]
August 27, 2023
Webinar overview:
Std::maps is a staple in the C++ world for sure. It’s reliable and useful, but in this presentation, David Millington goes a level deeper and examines how other features offered beyond the standard library can be used to maximize the usefulness of the…
Summer Codefest: Lambdas go Baa! [Recap]
August 21, 2023
Webinar overview:
This presentation by product manager, David Millington, talks about the convenient way to define an anonymous function object added in C++11. This topic was chosen because while it’s extremely useful, the data we see is that there tend to be two…
This session has concluded watch the replay or download the slides below.
Common pitfalls when scaling applications
When scaling applications, two common pitfalls often arise: spaghetti code and a lack of proper testing. This can occur for various reasons, but one of the most common reasons is the lack of a coding style guide or an overarching design structure.
For instance, when starting a…
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