The moment the project opens
Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red error squiggles under everything?
You open Solution Explorer and there are 800 folders. You explore. Hit F12 on BeginPlay…
Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on…
Visual Assist 2026.3 release post
April 3, 2026
Visual Assist 2026.3: Expanding AI Workflows & Improving Performance
AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring students, answering medical questions, planning vacations — and yes, generating entire recipes for whatever’s left in…
Visual Assist knows your time is valuable and it’s better spent on coding or thinking. When you encounter a question about Visual Studio C++ or Visual Assist, it’s important to quickly get that answer so you can stay locked in.
Whether it’s on how a feature works, how…
User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell
February 18, 2026
Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game.
Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a…
Visual Assist 2026.1 release blog
January 19, 2026
Visual Assist Build 2026.1: smarter code insights, faster AI, polished experience.
Hover over macros to see their full Clang expansions. Watch AI responses stream in real-time. Enjoy modernized dialogs and rock-solid reliability with Visual Studio 2026.
We’re kicking off 2026 with improvements largely based on user feedback from changes we added on our previous releases. These are designed…
For decades, C++ has powered the world’s most critical systems—from banking infrastructure and trading platforms to game engines, aerospace software, and embedded devices. Its unmatched performance and control make it the tool of choice when efficiency matters most.
But…
Visual Assist 2025.4 release post
October 22, 2025
Visual Assist 2025.4 is now released and is available to download.
VA 2025.4 is one of our biggest releases to date. This release features 60+ new code inspections checkers for C++ safety. We also overhauled the UI for key features and added a new welcome experience for…
Break Free from IntelliSense Hell with Visual Assist: Learn UE5 C++ Development Techniques [Webinar Recap]
October 13, 2025
This is the third session in the webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Chris Gardner, lead developer at Whole Tomato Software, challenges conventional wisdom about when to use C++ versus Blueprints and demonstrates how Visual Assist solves critical pain points in Unreal Engine C++ development.
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Watch the live demo replay here. The Blueprint vs C++…
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