Build Announcements

Visual Assist 2025.4 release post

TL;DR  Visual Assist 2025.4 brings one of the platform’s largest updates to-date with 60+ new C++ code inspections focused on safety, a redesigned user experience for core navigation and refactoring features, and the introduction of VA Intelligence, a new local AI-powered feature to explain code symbols. The release is built to enable developers to write safer, more maintainable code with an…
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Webinar Recap

Setting Up Your First UE5 Project That Won't Break [Webinar Recap]

TL;DR This webinar walks through how to set up an Unreal Engine 5 project in a way that actually scales once more people join the team. It covers practical things like choosing the right engine setup, organizing Perforce correctly, avoiding asset conflicts, handling large files, and creating workflows that do not fall apart halfway through development. The session also explains why many studios…
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Tips and Tricks

Why Readable C++ Code Outlives Clever Shortcuts: The Key to Maintaining Legacy Systems

TL;DR Maintaining legacy systems is a necessity and readable C++ code is a big factor in reducing debugging time, simplifying onboarding and making future updates safer. Clever shortcuts, macros, nested ternary operators, and overly compact code may save a few lines today, but they often create technical debt that becomes expensive to pay back in the long run. Using clear variable names, writing…
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Build Announcements

Visual Assist 2025.3 release post

TLDR Visual Assist 2025.3 continues a series of productivity enhancements in the spotlight, such as a more flexible Extract Method that allows developers to customize parameters before creating a new method. This release also features macro expansion previews on hover, better support for auto pointers, a new Options dialog and improved line highlighting. On top of the usability improvements, it…
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