Webinar Recap

Break Free from IntelliSense Hell with Visual Assist: Learn UE5 C++ Development Techniques [Webinar Recap]

This is the third session in the webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Chris Gardner, lead developer at Whole Tomato Software, challenges conventional wisdom about when to use C++ versus Blueprints and demonstrates how Visual Assist solves critical pain points in Unreal Engine C++ development. ? Watch the live demo replay here. The Blueprint vs C++…
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Tips and Tricks

Why Is QA Testing Essential?

Quality assurance (QA) testing is a crucial step in the game development process that ensures the delivery of a high-quality and bug-free game. QA testing helps to identify and resolve issues before the game is released to the public. It is a simple practice that saves time and resources in the long run. We will explore what is QA testing‘s importance in game development in this…
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Tips and Tricks

GDC You Next Year!

For those of you that have been longtime GDC attendees, speakers, or lowly exhibitors, this year may have taken you back to years past. Smaller crowd (the line would tell you otherwise), More intimate sessions, and cool swag! If you didn’t make it out, be sure to check out the vault for online recaps. I wanted to send out a few takeaways from our group: The biggest thing we get…
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