Webinar Recap

Beyond the Basics: Setting up UE5 Source Builds and CI that works [Webinar Recap]

TL;DR Building Unreal Engine 5 from source requires more than just downloading files from GitHub. Proper hardware, secure Perforce configuration, structured stream workflows, and scalable branching strategies are all critical for smooth development and future engine upgrades. This webinar recap explores how experienced Unreal developers set up UE5 source builds, manage large repositories with…
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Build Announcements

Visual Assist 2025.3 release post

TLDR Visual Assist 2025.3 continues a series of productivity enhancements in the spotlight, such as a more flexible Extract Method that allows developers to customize parameters before creating a new method. This release also features macro expansion previews on hover…
Tips and Tricks

How to get a job as a game developer in 2025 – Part 2: Insider advice from a studio game director

TL;DR Entering game development in 2025 butting heads with a post-pandemic slowdown, increased use of AI, and a crowded job market. Studios are still hiring junior developers, but they want candidates who understand team dynamics, are flexible, fit the company culture and are willing to learn, says veteran game director Julian Bock. Technical skills still matter but employers also want…
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Build Announcements

Visual Assist 2025.1 release post

VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address…
CommunityTips and Tricks

Introduction to CUDA development + How to set up with Visual Studio

Introduction Think about this. Have you ever thought about two things at once? If you reflect a bit, our brains are super complex but they only focus on one train of thought. Sure, a lot can happen subconsciously, but you can only be conscious about a single thing—you can’t focus on two things at once simultaneously. But what if you could? This opens up a wide array of possibilities. Imagine…
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Build Announcements

Visual Assist 2024.9 release post

Happy Holidays! Visual Assist 2024.9 makes its way to general availability this holiday season!  This update introduces a key update to Find References and a new refactoring. We are also introducing a new way to experience Visual Assist—more on this below! And of course…
Tips and Tricks

C++ versus Blueprints: Which should I use for Unreal Engine game development?

TL;DR In Unreal Engine, Blueprints and C++ aren’t competitors, they’re complementary tools. Blueprints offer a visual, beginner-friendly way to build gameplay quickly, making them ideal for prototyping, simple logic, and collaboration with non-programmers. C++, on the other hand, provides greater performance, flexibility, and low-level control, making it essential for complex systems and…
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