TL;DR
Building Unreal Engine 5 from source requires more than just downloading files from GitHub. Proper hardware, secure Perforce configuration, structured stream workflows, and scalable branching strategies are all critical for smooth development and future engine upgrades.
This webinar recap explores how experienced Unreal developers set up UE5 source builds, manage large repositories with…
TL;DR
This webinar walks through how to set up an Unreal Engine 5 project in a way that actually scales once more people join the team. It covers practical things like choosing the right engine setup, organizing Perforce correctly, avoiding asset conflicts, handling large…
Visual Assist 2025.3 release post
July 3, 2025
TLDR
Visual Assist 2025.3 continues a series of productivity enhancements in the spotlight, such as a more flexible Extract Method that allows developers to customize parameters before creating a new method. This release also features macro expansion previews on hover…
How to get a job as a game developer in 2025 – Part 2: Insider advice from a studio game director
June 25, 2025
TL;DR
Entering game development in 2025 butting heads with a post-pandemic slowdown, increased use of AI, and a crowded job market. Studios are still hiring junior developers, but they want candidates who understand team dynamics, are flexible, fit the company culture and are willing to learn, says veteran game director Julian Bock. Technical skills still matter but employers also want…
TL;DR
C++ Modules, introduced in C++20 and expanded in C++23, aim to replace the traditional #include a system with a more efficient and structured approach. By compiling code once and importing it where needed, modules reduce redundant parsing, improve build times, and…
Visual Assist 2025.1 release post
March 31, 2025
VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address…
Introduction to CUDA development + How to set up with Visual Studio
February 5, 2025
Introduction
Think about this. Have you ever thought about two things at once? If you reflect a bit, our brains are super complex but they only focus on one train of thought. Sure, a lot can happen subconsciously, but you can only be conscious about a single thing—you can’t focus on two things at once simultaneously.
But what if you could? This opens up a wide array of possibilities. Imagine…
Visual Assist 2024.9 release post
December 31, 2024
Happy Holidays! Visual Assist 2024.9 makes its way to general availability this holiday season!
This update introduces a key update to Find References and a new refactoring. We are also introducing a new way to experience Visual Assist—more on this below! And of course…
Don’t you wish your code came with an undo button for every mistake? So do all developers who accidentally pushed a bug into production!
But we got the next best thing: Unit testing. This webinar will show you how to stop breaking your codebase (and your spirit) by writing…
TL;DR
In Unreal Engine, Blueprints and C++ aren’t competitors, they’re complementary tools. Blueprints offer a visual, beginner-friendly way to build gameplay quickly, making them ideal for prototyping, simple logic, and collaboration with non-programmers. C++, on the other hand, provides greater performance, flexibility, and low-level control, making it essential for complex systems and…
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