The moment the project opens
Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red error squiggles under everything?
You open Solution Explorer and there are 800 folders. You explore. Hit F12 on BeginPlay…
Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on…
Visual Assist 2026.3 release post
April 3, 2026
Visual Assist 2026.3: Expanding AI Workflows & Improving Performance
AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring students, answering medical questions, planning vacations — and yes, generating entire recipes for whatever’s left in…
Visual Assist knows your time is valuable and it’s better spent on coding or thinking. When you encounter a question about Visual Studio C++ or Visual Assist, it’s important to quickly get that answer so you can stay locked in.
Whether it’s on how a feature works, how…
User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell
February 18, 2026
TL;DR
Discover how She Was Such A Good Horse Studio transitioned from AAA game development to building the indie co-op roguelite Into the Unwell. This case study explores the team’s creative workflow, Unreal Engine development process, and how Visual Assist helps…
Visual Assist 2026.1 release blog
January 19, 2026
TL;DR
Visual Assist 2026.1 introduces several productivity and usability improvements designed to make large-scale C++ and Unreal Engine development faster and more efficient. The release adds Clang-powered macro expansion previews, realtime AI response streaming, a fully modernized UI experience, improved Visual Studio 2026 compatibility, and better integration with tools like GitHub Copilot.
It…
TL;DR
Memory safety has become one of the biggest challenges in modern C++ development, with pressure increasing from governments, industry leaders and standards bodies to reduce vulnerabilities caused by memory-related issues. To help address these concerns, Visual Assist…
Visual Assist 2025.4 release post
October 22, 2025
TL;DR
Visual Assist 2025.4 brings one of the platform’s largest updates to-date with 60+ new C++ code inspections focused on safety, a redesigned user experience for core navigation and refactoring features, and the introduction of VA Intelligence, a new local AI-powered…
Break Free from IntelliSense Hell with Visual Assist: Learn UE5 C++ Development Techniques [Webinar Recap]
October 13, 2025
This is the third session in the webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Chris Gardner, lead developer at Whole Tomato Software, challenges conventional wisdom about when to use C++ versus Blueprints and demonstrates how Visual Assist solves critical pain points in Unreal Engine C++ development.
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Watch the live demo replay here.
The Blueprint vs C++…
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