Tips and Tricks

Finding your way through a large Unreal Engine codebase: a practical guide

The moment the project opens Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and  finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red error squiggles under everything? You open Solution Explorer and there are 800 folders. You explore. Hit F12 on BeginPlay…
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Build Announcements

Visual Assist 2026.3 release post

Visual Assist 2026.3: Expanding AI Workflows & Improving Performance AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this…
NewsTips and Tricks

AI in Your IDE: What's Real, What's Hype, and Where C++ Fits In

It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring students, answering medical questions, planning vacations — and yes, generating entire recipes for whatever’s left in…
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Build Announcements

Visual Assist 2026.1 release blog

TL;DR Visual Assist 2026.1 introduces several productivity and usability improvements designed to make large-scale C++ and Unreal Engine development faster and more efficient. The release adds Clang-powered macro expansion previews, realtime AI response streaming, a fully modernized UI experience, improved Visual Studio 2026 compatibility, and better integration with tools like GitHub Copilot. It…
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Build Announcements

Visual Assist 2025.4 release post

TL;DR  Visual Assist 2025.4 brings one of the platform’s largest updates to-date with 60+ new C++ code inspections focused on safety, a redesigned user experience for core navigation and refactoring features, and the introduction of VA Intelligence, a new local AI-powered…
Webinar Recap

Break Free from IntelliSense Hell with Visual Assist: Learn UE5 C++ Development Techniques [Webinar Recap]

This is the third session in the webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Chris Gardner, lead developer at Whole Tomato Software, challenges conventional wisdom about when to use C++ versus Blueprints and demonstrates how Visual Assist solves critical pain points in Unreal Engine C++ development. ? Watch the live demo replay here. The Blueprint vs C++…
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