Success Story

User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell

Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game. Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a decade in a AAA game development company. He started programming in 2008 at the Game Assembly in Malmö, Sweden, a school…
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Build Announcements

Visual Assist 2026.1 release blog

TL;DR Visual Assist 2026.1 introduces several productivity and usability improvements designed to make large-scale C++ and Unreal Engine development faster and more efficient. The release adds Clang-powered macro expansion previews, realtime AI response streaming, a fully…
Build Announcements

Visual Assist 2025.4 release post

TL;DR  Visual Assist 2025.4 brings one of the platform’s largest updates to-date with 60+ new C++ code inspections focused on safety, a redesigned user experience for core navigation and refactoring features, and the introduction of VA Intelligence, a new local AI-powered feature to explain code symbols. The release is built to enable developers to write safer, more maintainable code with an…
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Webinar Recap

Setting Up Your First UE5 Project That Won't Break [Webinar Recap]

TL;DR This webinar walks through how to set up an Unreal Engine 5 project in a way that actually scales once more people join the team. It covers practical things like choosing the right engine setup, organizing Perforce correctly, avoiding asset conflicts, handling large files, and creating workflows that do not fall apart halfway through development. The session also explains why many studios…
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Build Announcements

Visual Assist 2025.3 release post

TLDR Visual Assist 2025.3 continues a series of productivity enhancements in the spotlight, such as a more flexible Extract Method that allows developers to customize parameters before creating a new method. This release also features macro expansion previews on hover…
CommunityTips and Tricks

C++ Modules: What it promises and reasons to remain skeptical

TL;DR C++ Modules, introduced in C++20 and expanded in C++23, aim to replace the traditional #include a system with a more efficient and structured approach. By compiling code once and importing it where needed, modules reduce redundant parsing, improve build times, and create cleaner, more maintainable dependencies especially in large-scale projects. However, despite these advantages, adoption in…
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