This is the second session in a three-part webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Today’s presenters are John Scott, chief architect at Assembla with over 35 years of game development experience including 20 years with Unreal Engine and time as a senior programmer at Epic Games, and Montana Mendy, solutions engineer at Assembla.
This session demonstrates…
Welcome to your comprehensive guide on building bulletproof Unreal Engine 5 project foundations. This session is the first in a three-part series on code, collaboration, and shipping with Assembla and Visual Assist. The goal here is straightforward: to walk you through the…
Visual Assist 2025.3 release post
July 3, 2025
Visual Assist 2025.3 is now public and available to download.
This release improves developer experience by updating the feedback UI when using some of our added features from recent releases. We’ve also updated our options dialog’s look and feel alongside some of line…
How to get a job as a game developer in 2025 – Part 2: Insider advice from a studio game director
June 25, 2025
Last time, we shared some general tips about what skills and tools you need to get a job as a game developer in 2025. However, the game development industry is a dynamic and rapidly evolving field. It’s characterized by technological advancements and continuous innovation, and as we find in this article, subjected to external factors such as financial and industrial pressures.
If you want an…
TL;DR
C++ Modules, introduced in C++20 and expanded in C++23, aim to replace the traditional #include a system with a more efficient and structured approach. By compiling code once and importing it where needed, modules reduce redundant parsing, improve build times, and…
Visual Assist 2025.1 release post
March 31, 2025
VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address…
TL;DR
CUDA lets you harness your GPU’s full power to handle massive tasks faster than traditional CPUs by running thousands of operations at once — a game changer for AI, data science, finance, and more, but comes with a learning curve due to parallel programming and hardware dependencies.
The good news? Setting it up with Visual Studio is surprisingly doable in under an hour: install VS, add…
Visual Assist 2024.9 release post
December 31, 2024
Happy Holidays! Visual Assist 2024.9 makes its way to general availability this holiday season!
This update introduces a key update to Find References and a new refactoring. We are also introducing a new way to experience Visual Assist—more on this below! And of course…
Don’t you wish your code came with an undo button for every mistake? So do all developers who accidentally pushed a bug into production!
But we got the next best thing: Unit testing. This webinar will show you how to stop breaking your codebase (and your spirit) by writing…
TL;DR
In Unreal Engine, Blueprints and C++ aren’t competitors, they’re complementary tools. Blueprints offer a visual, beginner-friendly way to build gameplay quickly, making them ideal for prototyping, simple logic, and collaboration with non-programmers. C++, on the other hand, provides greater performance, flexibility, and low-level control, making it essential for complex systems and…
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