Build Announcements

Visual Assist 2026.3 release post

Visual Assist 2026.3: Expanding AI Workflows & Improving Performance AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this into the way I already work?” With Visual Assist 2026.3, we’re continuing to explore that question by introducing…
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Success Story

User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell

TL;DR   Discover how She Was Such A Good Horse Studio transitioned from AAA game development to building the indie co-op roguelite Into the Unwell. This case study explores the team’s creative workflow, Unreal Engine development process, and how Visual Assist helps them navigate large C++ codebases and accelerate game development.  Whole Tomato had a chat with one of the developers of Into…
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Build Announcements

Visual Assist 2026.1 release blog

TL;DR Visual Assist 2026.1 introduces several productivity and usability improvements designed to make large-scale C++ and Unreal Engine development faster and more efficient. The release adds Clang-powered macro expansion previews, realtime AI response streaming, a fully…
Build Announcements

Visual Assist 2025.4 release post

TL;DR  Visual Assist 2025.4 brings one of the platform’s largest updates to-date with 60+ new C++ code inspections focused on safety, a redesigned user experience for core navigation and refactoring features, and the introduction of VA Intelligence, a new local AI-powered feature to explain code symbols. The release is built to enable developers to write safer, more maintainable code with an…
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Webinar Recap

Setting Up Your First UE5 Project That Won't Break [Webinar Recap]

TL;DR This webinar walks through how to set up an Unreal Engine 5 project in a way that actually scales once more people join the team. It covers practical things like choosing the right engine setup, organizing Perforce correctly, avoiding asset conflicts, handling large files, and creating workflows that do not fall apart halfway through development. The session also explains why many studios…
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