Success Story

User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell

Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game. Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a decade in a AAA game development company. He started programming in 2008 at the Game Assembly in Malmö, Sweden, a school…
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Build Announcements

Visual Assist 2026.1 release blog

TL;DR Visual Assist 2026.1 introduces several productivity and usability improvements designed to make large-scale C++ and Unreal Engine development faster and more efficient. The release adds Clang-powered macro expansion previews, realtime AI response streaming, a fully modernized UI experience, improved Visual Studio 2026 compatibility, and better integration with tools like GitHub Copilot. It…
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CommunityTips and Tricks

C++ Safety Checkers Deep-Dive: Why Memory Safety Is Everyone’s Problem Now

TL;DR  Memory safety has become one of the biggest challenges in modern C++ development, with pressure increasing from governments, industry leaders and standards bodies to reduce vulnerabilities caused by memory-related issues. To help address these concerns, Visual Assist 2025.4 provides development teams with over 60 new Clang-Tidy-based safety checkers to catch risky patterns, enforce modern…
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Build Announcements

Visual Assist 2025.4 release post

TL;DR  Visual Assist 2025.4 brings one of the platform’s largest updates to-date with 60+ new C++ code inspections focused on safety, a redesigned user experience for core navigation and refactoring features, and the introduction of VA Intelligence, a new local AI-powered…
Webinar Recap

Beyond the Basics: Setting up UE5 Source Builds and CI that works [Webinar Recap]

TL;DR Building Unreal Engine 5 from source requires more than just downloading files from GitHub. Proper hardware, secure Perforce configuration, structured stream workflows, and scalable branching strategies are all critical for smooth development and future engine upgrades. This webinar recap explores how experienced Unreal developers set up UE5 source builds, manage large repositories with…
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