Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on MSVC, the more useful question is what reflection actually changes about the code you write, and when you’ll be able to…
If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread…
Visual Assist 2026.3 release post
April 3, 2026
Visual Assist 2026.3: Expanding AI Workflows & Improving Performance
AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring students, answering medical questions, planning vacations — and yes, generating entire recipes for whatever’s left in…
Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development
March 11, 2026
Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that…
Visual Assist knows your time is valuable and it’s better spent on coding or thinking. When you encounter a question about Visual Studio C++ or Visual Assist, it’s important to quickly get that answer so you can stay locked in.
Whether it’s on how a feature works, how…
User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell
February 18, 2026
TL;DR
Discover how She Was Such A Good Horse Studio transitioned from AAA game development to building the indie co-op roguelite Into the Unwell. This case study explores the team’s creative workflow, Unreal Engine development process, and how Visual Assist helps them navigate large C++ codebases and accelerate game development.
Whole Tomato had a chat with one of the developers of Into…
TL;DR
Pointers are one of the biggest things that confuse new C++ developers, especially if they started with languages like Python or Java where memory management mostly stays hidden. This guide breaks down why pointers still matter in modern C++, how they help with…
“Nobody Will Read This Code” (Until You Have to)
January 28, 2026
When we code, we like shortcuts. We use keystrokes that combine two or more actions. We like it when we can do two things at once. It feels productive (and maybe because most of the time it is.)
However, there are cases where we need to avoid shortcuts. In the realm of…
Visual Assist 2026.1 release blog
January 19, 2026
TL;DR
Visual Assist 2026.1 introduces several productivity and usability improvements designed to make large-scale C++ and Unreal Engine development faster and more efficient. The release adds Clang-powered macro expansion previews, realtime AI response streaming, a fully modernized UI experience, improved Visual Studio 2026 compatibility, and better integration with tools like GitHub Copilot.
It…
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