NewsTips and Tricks

C++26 Reflection: What It Actually Changes for Large Codebases

Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on MSVC, the more useful question is what reflection actually changes about the code you write, and when you’ll be able to…
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Build Announcements

Visual Assist 2026.3 release post

Visual Assist 2026.3: Expanding AI Workflows & Improving Performance AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this…
NewsTips and Tricks

AI in Your IDE: What's Real, What's Hype, and Where C++ Fits In

It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring students, answering medical questions, planning vacations — and yes, generating entire recipes for whatever’s left in…
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Success Story

User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell

Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game. Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a decade in a AAA game development company. He started programming in 2008 at the Game Assembly in Malmö, Sweden, a school…
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Build Announcements

Visual Assist 2026.1 release blog

Visual Assist Build 2026.1: smarter code insights, faster AI, polished experience. Hover over macros to see their full Clang expansions. Watch AI responses stream in real-time. Enjoy modernized dialogs and rock-solid reliability with Visual Studio 2026. We’re kicking off 2026 with improvements largely based on user feedback from changes we added on our previous releases. These are designed…
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