1.5M+Installs on the VS Marketplace
5/5 Across 489 Marketplace reviews
9.6/10G2 quality of support
Built into the engine rooms at Epic Games, Meta, and Alibaba.
Pick your track

Two ways in

Same flow, same free product. One license per person — issued to your email, never tied to a machine.

Solo

For solo indie game developers

Personal, non-commercial game projects. That includes:

  • Pre-revenue indie game projects
  • Unreal Engine hobby builds and mods
  • Learning game programming (C++ or C#)
  • Engine experiments and game-adjacent C++
Apply for solo license
Team · up to 5

For indie game teams

Small studio, pre-revenue? Apply for a batch. How it works:

  • Team lead applies, listing each member
  • We review the studio and members together
  • Approval can be all, some, or none — partial is common
  • Each approved member gets a personal license
Apply for team licenses

Max 5 named members. Bigger team? Talk to us.

Verified students or instructors: the academic license is faster — instant access for .edu holders.

20-second check

Are you actually indie?

We draw one line: are you earning on this work yet? Answer honestly — the verdict updates as you go. Nothing is submitted here.

Are you being paid for this work right now?Contract, freelance, salary, or an employer's workflow.
Has the project earned more than ~$1,000 lifetime?Jam prizes, a few ko-fi tips, or a small itch launch don't count against you.
Is a studio entity taking outside funding?Publisher advance, grant, investor round, or platform fund. Self-funding is fine.
How many developers need a license?
1
You're in indie territory
Looks like a fit. Apply for a solo license.
Apply now
The full line

Who qualifies, plainly

Qualifies

  • Solo indie game devs on pre-revenue projects
  • Indie game teams of 1–5 people
  • Unreal Engine hobbyists, modders, and prototypers
  • Game programming learners, self-taught or course-based
  • Personal tools, engine experiments, game-adjacent C++
  • Unpaid OSS work on engines, plugins, or related libraries

Doesn't qualify

  • Work you're getting paid for (contract, freelance, salary)
  • Studio use beyond 5 members
  • Use inside an employer's workflow, even after hours
  • Reselling, redistributing, or bundling Visual Assist
  • Anyone needing the Network or Concurrent license server

If you're on the edge

  • Indie team larger than 5? Submit a quote anyway. We'll consider it case by case, though approval isn't the default at that size.
  • Verified student or instructor? The academic license is the better fit — instant access, no queue.
  • Unclear which tier fits? Contact us. We'd rather hear from you than have you guess.
The process

How to apply

STEP 1

Submit the quote form

Name, email, country, and an inquiry box. No uploads.

Open the form

STEP 2

Tell us about your project

A few lines in the inquiry field. Include:

  • Solo or team (and headcount)
  • One identity link: GitHub/GitLab, itch.io, devlog, jam history, LinkedIn, or OSS work
  • What you're building
  • Whether it has earned anything yet
STEP 3

Sales reviews and replies

1–2 business days, usually faster. One of three answers: approved, need more proof, or not a fit.

STEP 4

Activate

Approved? Your license arrives at the email you applied with. Download Visual Assist from the same page paying customers use and activate.

Inside the Indie build

The full Visual Assist experience. For Indie Devs.

Holds up on big C++

Navigate, refactor, and read code that breaks stock IntelliSense. Engine source, deep macros, legacy C++, mid-edit files — the parser stays fast and accurate at scale.

Unreal that just works

Jump Blueprints ↔ C++, search project-wide, and refactor without losing UE's macros. The features hobby UE devs ask about most are already in the box.

See VA for Unreal

Local AI, on your terms

VA Intelligence runs on your hardware, only when you trigger it. No ambient context-grabbing, and no code leaves your machine without you asking.

See VA Intelligence

"There's just no reason for anyone to ever use Visual Studio without Visual Assist." — Ryan V., Game Director

One year at a time

Renewing your Indie license

Our Indie program runs for one year. There's no auto-renew, so you refresh by reapplying through the same form. A year is enough for a project to ship, a job to start, or a team to grow. When that happens, you can move to a Standard license.

Personal

$129 / year

Individual, commercial work, personal funds only.

Standard

$279 + $119/yr

Per-named-user maintenance. Can be purchased by a company.

Network / Concurrent

Quote

Self-hosted license server for teams. Contact sales.

See full pricing No reinstall — a rep handles the upgrade against the same email.

Straight answers

Common questions

Is this really the full Visual Assist?

Yes. The Indie build is the same Visual Assist as paid Personal. No feature gating, no watermark.

Can two of us share one license to keep it simple?

No. Each approved Indie license is keyed to one named applicant. If you have a small team, apply for the team track — each approved member gets their own license. (Multi-user setups on the paid side run through the Network or Concurrent license server, not the Indie program.)

What if our team has more than 5 members?

The team track caps at 5. You can still submit a quote and we'll consider it, though approval isn't the default once you're past 5. A working studio of 6+ usually fits the paid tiers, and we can quote those too.

What if my hobby game starts earning a little?

The threshold is roughly $1,000 lifetime from the project. Jam prizes, a few ko-fi supporters, or a small itch launch don't kick you out. Past that, or once your game has an active commercial storefront listing, move to a paid tier.

What about OSS work outside of games?

Game-adjacent OSS (engines, plugins, tools, libraries used in game dev) fits naturally. For OSS with no real game connection, the program is the wrong frame. The free trial plus a Personal license is a cleaner path.

Does this replace the 30-day free trial?

No. The trial is the fastest way to evaluate Visual Assist with no application or wait. Apply for an Indie license once you've decided VA is part of your setup and you qualify.

Does this replace the academic license?

No. The academic license is the better fit if you have a verified educational email. Instant access, no queue. Indie is for everyone else who qualifies.

What support do I get?

Community forums and the public knowledge base. Priority support is a paid-tier feature. Long-time customers reach our named team on the forum for diagnostic help.

Why no auto-renew?

Two reasons. A yearly re-check keeps the program honest; your situation can change a lot in a year. The alternative was building a usage-tracking system we don't have and don't want to build, so a clean yearly quote works for everyone.