For decades, C++ has powered the world’s most critical systems—from banking infrastructure and trading platforms to game engines, aerospace software, and embedded devices. Its unmatched performance and control make it the tool of choice when efficiency matters most.
But that control comes at a cost.
C++ assumes minimal guard rails. It assumes the developer knows exactly what they’re doing.
Visual Assist 2025.4 release post
October 22, 2025
Visual Assist 2025.4 is now released and is available to download.
VA 2025.4 is one of our biggest releases to date. This release features 60+ new code inspections checkers for C++ safety. We also overhauled the UI for key features and added a new welcome experience for…
Break Free from IntelliSense Hell with Visual Assist: Learn UE5 C++ Development Techniques [Webinar Recap]
October 13, 2025
This is the third session in the webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Chris Gardner, lead developer at Whole Tomato Software, challenges conventional wisdom about when to use C++ versus Blueprints and demonstrates how Visual Assist…
This is the second session in a three-part webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Today’s presenters are John Scott, chief architect at Assembla with over 35 years of game development experience including 20 years with Unreal Engine and time as a senior programmer at Epic Games, and Montana Mendy, solutions engineer at Assembla.
This session demonstrates…
Welcome to your comprehensive guide on building bulletproof Unreal Engine 5 project foundations. This session is the first in a three-part series on code, collaboration, and shipping with Assembla and Visual Assist. The goal here is straightforward: to walk you through the…
Visual Assist 2025.3 release post
July 3, 2025
Visual Assist 2025.3 is now public and available to download.
This release improves developer experience by updating the feedback UI when using some of our added features from recent releases. We’ve also updated our options dialog’s look and feel alongside some of line…
How to get a job as a game developer in 2025 – Part 2: Insider advice from a studio game director
June 25, 2025
Last time, we shared some general tips about what skills and tools you need to get a job as a game developer in 2025. However, the game development industry is a dynamic and rapidly evolving field. It’s characterized by technological advancements and continuous innovation, and as we find in this article, subjected to external factors such as financial and industrial pressures.
If you want an…
Introduction
C++ has never been afraid of complexity—but even for a language known for performance and control, the #include system has seemed like a bygone from another era.
Modules in C++ were a long-awaited upgrade aimed at cleaning up the mess of includes, speeding up…
Visual Assist 2025.1 release post
March 31, 2025
VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address…
Introduction
Think about this. Have you ever thought about two things at once? If you reflect a bit, our brains are super complex but they only focus on one train of thought. Sure, a lot can happen subconsciously, but you can only be conscious about a single thing—you can’t focus on two things at once simultaneously.
But what if you could? This opens up a wide array of possibilities. Imagine…
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