AI coding tools are now part of the conversation in almost every software organization. Sometimes the push comes from developers experimenting on their own. Sometimes it comes from management asking teams to ship faster without increasing headcount. Either way, the discussion quickly runs into the same wall: trust.
What leaves the machine?
Who can access it?
What gets logged, retained, indexed…
How to Set Up a Fully Local AI in Visual Studio
May 19, 2026
VA Intelligence is Visual Assist’s local AI feature. It runs Gemma3 on your GPU through Ollama, both bundled and managed by Visual Assist itself. No API keys, no cloud round-trip, no telemetry pipeline waiting to be audited by your security team.
By the end of this…
The moment the project opens
Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red…
Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on MSVC, the more useful question is what reflection actually changes about the code you write, and when you’ll be able to…
If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring…
Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development
March 11, 2026
Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that feels like a necessary buy-in fee before you can actually develop games.
For instance, IntelliSense throws a sea of red…
TL;DR
Pointers are one of the biggest things that confuse new C++ developers, especially if they started with languages like Python or Java where memory management mostly stays hidden. This guide breaks down why pointers still matter in modern C++, how they help with…
“Nobody Will Read This Code” (Until You Have to)
January 28, 2026
When we code, we like shortcuts. We use keystrokes that combine two or more actions. We like it when we can do two things at once. It feels productive (and maybe because most of the time it is.)
However, there are cases where we need to avoid shortcuts. In the realm of…
Building High-Performance AI/ML Pipelines with C++ and CUDA
December 30, 2025
TL;DR
Modern AI workloads are pushing hardware to its limits, where milliseconds matter and inefficiencies quickly add up. While Python is great for experimentation, production systems demand predictable, high-performance execution and that’s where C++ and CUDA stand out. They give engineers fine-grained control over memory, parallelism, and GPU behavior, enabling real-time inference and…
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