NewsTips and Tricks

C++26 Reflection: What It Actually Changes for Large Codebases

Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on MSVC, the more useful question is what reflection actually changes about the code you write, and when you’ll be able to…
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Tips and Tricks

Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development

Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that feels like a necessary buy-in fee before you can actually develop games. For instance, IntelliSense throws a sea of red…
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Tips and Tricks

Building High-Performance AI/ML Pipelines with C++ and CUDA

TL;DR Modern AI workloads are pushing hardware to its limits, where milliseconds matter and inefficiencies quickly add up. While Python is great for experimentation, production systems demand predictable, high-performance execution and that’s where C++ and CUDA stand out. They give engineers fine-grained control over memory, parallelism, and GPU behavior, enabling real-time inference and…
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Tips and Tricks

How Visual Assist Supercharges Your C++ Development in Visual Studio

Introduction C++ is one of the most powerful and complex programming languages in the world—but that power often comes at a cost. If you’re building in Visual Studio, you’ve likely felt the friction: endless scrolling through files, sluggish navigation, fragile refactoring, and repetitive boilerplate code. That’s where Visual Assist comes in. This powerful Visual Studio C++ plugin is…
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