C++ coroutines let you write high-performance async code that pauses and resumes naturally, eliminating the complexity of traditional multitasking approaches.
C++ coroutines make this possible by letting you pause and resume functions naturally, almost like hitting pause on a video and picking up exactly where you left off. What makes this exciting isn’t just cleaner code (though…
Quick Answer: While C++ isn’t strictly required for Unreal Engine development thanks to Blueprint visual scripting, learning it unlocks advanced capabilities and significantly expands your development options. For beginners, you can start with Blueprints and gradually…
How to get a job as a game developer in 2025 – Part 2: Insider advice from a studio game director
June 25, 2025
Last time, we shared some general tips about what skills and tools you need to get a job as a game developer in 2025. However, the game development industry is a dynamic and rapidly evolving field. It’s characterized by technological advancements and continuous innovation…
Functional programming is influencing everything—even C++.
Pattern matching is a clean and expressive way to check a value against a given structure or pattern. Pattern matching provides developers with a compact way to define their search criteria and specify actions for successful matches. Pattern matching unifies conditionals, destructuring, and type checks into a single, expressive…
For many, game development isn’t just a career—it’s a dream job. In 2025, that dream still holds strong, even as the industry navigates shifting trends. While the gaming market remains massive, it’s important to note that it has experienced some contraction since…
If you’re a developer working in Visual Studio, chances are you’ve hit a few bumps in the road—slow load times, clunky navigation, unreliable IntelliSense, and the occasional “Where did that file go?” moment. These common pain points can quickly add up…
Introduction
C++ has never been afraid of complexity—but even for a language known for performance and control, the #include system has seemed like a bygone from another era.
Modules in C++ were a long-awaited upgrade aimed at cleaning up the mess of includes, speeding up build time, and making large-scale C++ development a bit less painful.
Standardized in C++20 and expanded in C++23, modules…
Introduction
Think about this. Have you ever thought about two things at once? If you reflect a bit, our brains are super complex but they only focus on one train of thought. Sure, a lot can happen subconsciously, but you can only be conscious about a single thing—you…
How to Query File Attributes 50x faster on Windows
November 14, 2024
Imagine you’re developing a tool that needs to scan for file changes across thousands of project files. Retrieving file attributes efficiently becomes critical for such scenarios. In this article, I’ll demonstrate a technique to get file attributes that can…
Introduction
When programming game elements in Unreal, developers have two main options: develop using Unreal’s visual blueprint system or develop using the C++ language.
The Blueprint system in Unreal Engine is a powerful visual scripting tool designed to help developers create gameplay mechanics without needing to write traditional code. Introduced in Unreal Engine 4 to make game development…
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