The moment the project opens
Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red error squiggles under everything?
You open Solution Explorer and there are 800 folders. You explore. Hit F12 on BeginPlay…
Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on…
If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring students, answering medical questions, planning vacations — and yes, generating entire recipes for whatever’s left in…
Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development
March 11, 2026
Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that…
Pointers confuse a lot of C++ developers, especially early on. Many people learn Java or Python first, where memory feels invisible and safe. Then C++ shows you addresses, lifetimes, and crashes, and it feels unnecessary.
You have seen this question on Reddit and Stack…
“Nobody Will Read This Code” (Until You Have to)
January 28, 2026
When we code, we like shortcuts. We use keystrokes that combine two or more actions. We like it when we can do two things at once. It feels productive (and maybe because most of the time it is.)
However, there are cases where we need to avoid shortcuts. In the realm of engineering and design, simple is better. But sometimes, adding a bit of complexity and length to our usual process can pay off in…
Building High-Performance AI/ML Pipelines with C++ and CUDA
December 30, 2025
TL;DR
Modern AI workloads are pushing hardware to its limits, where milliseconds matter and inefficiencies quickly add up. While Python is great for experimentation, production systems demand predictable, high-performance execution and that’s where C++ and CUDA stand out.
C++ Safety is one of the most important conversations happening in software right now. From industry leaders to government agencies, including recent guidance coming from the U.S. government, there is a renewed call to strengthen memory safety and reduce classes of bugs that…
For decades, C++ has powered the world’s most critical systems—from banking infrastructure and trading platforms to game engines, aerospace software, and embedded devices. Its unmatched performance and control make it the tool of choice when efficiency matters most.
But that control comes at a cost.
C++ assumes minimal guard rails. It assumes the developer knows exactly what they’re doing.
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