For decades, C++ has powered the world’s most critical systems—from banking infrastructure and trading platforms to game engines, aerospace software, and embedded devices. Its unmatched performance and control make it the tool of choice when efficiency matters most.
But that control comes at a cost.
C++ assumes minimal guard rails. It assumes the developer knows exactly what they’re doing.
Break Free from IntelliSense Hell with Visual Assist: Learn UE5 C++ Development Techniques [Webinar Recap]
October 13, 2025
This is the third session in the webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Chris Gardner, lead developer at Whole Tomato Software, challenges conventional wisdom about when to use C++ versus Blueprints and demonstrates how Visual Assist…
Quick Answer: While C++ isn’t strictly required for Unreal Engine development thanks to Blueprint visual scripting, learning it unlocks advanced capabilities and significantly expands your development options. For beginners, you can start with Blueprints and gradually…
Visual Assist 2025.3 release post
July 3, 2025
Visual Assist 2025.3 is now public and available to download.
This release improves developer experience by updating the feedback UI when using some of our added features from recent releases. We’ve also updated our options dialog’s look and feel alongside some of line highlighting options. We’ve also fixed many of the bugs and issues based on user reports.
The highlight of this release is…
Introduction
C++ has never been afraid of complexity—but even for a language known for performance and control, the #include system has seemed like a bygone from another era.
Modules in C++ were a long-awaited upgrade aimed at cleaning up the mess of includes, speeding up…
Visual Assist 2025.1 release post
March 31, 2025
VA 2025.1 enhances usability with smarter navigation, better C++ module support, and more flexible refactoring options. The updated first-run dialog, configurable test snippets, and a refreshed UI improve the overall experience. Additionally, several key fixes address…
Don’t you wish your code came with an undo button for every mistake? So do all developers who accidentally pushed a bug into production!
But we got the next best thing: Unit testing. This webinar will show you how to stop breaking your codebase (and your spirit) by writing tests that catch errors before they escape into the wild. Perfect for developers who know they should test but don’t know…
How to Query File Attributes 50x faster on Windows
November 14, 2024
Imagine you’re developing a tool that needs to scan for file changes across thousands of project files. Retrieving file attributes efficiently becomes critical for such scenarios. In this article, I’ll demonstrate a technique to get file attributes that can…
Introduction
When programming game elements in Unreal, developers have two main options: develop using Unreal’s visual blueprint system or develop using the C++ language.
The Blueprint system in Unreal Engine is a powerful visual scripting tool designed to help…
Success Story: Visual Assist for modeling and simulation software for automotive C++
September 26, 2024
About the Client
Based in Europe, the client is a global company specializing in the development and manufacturing of high-performance systems for vehicle technology. As a company that has been in the industry for over a century, their longstanding focus on innovation has positioned them as one of the top automotive manufacturers worldwide. As part of their commitment to quality, they have…
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