User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell
February 18, 2026
TL;DR
Discover how She Was Such A Good Horse Studio transitioned from AAA game development to building the indie co-op roguelite Into the Unwell. This case study explores the team’s creative workflow, Unreal Engine development process, and how Visual Assist helps them navigate large C++ codebases and accelerate game development.
Whole Tomato had a chat with one of the developers of Into…
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