TL;DR
You don’t need C++ to start with Unreal Engine since Blueprints let you build full games without coding. But if you want more control, better performance, and advanced features, C++ becomes a powerful addition to the quick prototyping provided by blueprints .
The smartest path is not choosing one over the other. Start with Blueprints to learn fast and stay motivated, then gradually add C++…
How to get a job as a game developer in 2025 – Part 2: Insider advice from a studio game director
June 25, 2025
TL;DR
Entering game development in 2025 butting heads with a post-pandemic slowdown, increased use of AI, and a crowded job market. Studios are still hiring junior developers, but they want candidates who understand team dynamics, are flexible, fit the company culture and…
TL;DR
Pattern matching, widely used in functional languages like Rust and Haskell, is gaining attention in C++ as a way to write cleaner, more expressive, and safer code by combining conditionals, type checks, and data destructuring into a single construct. While C++…
TL;DR
Becoming a game developer in 2025 requires more than just passion; it demands strong programming skills, practical experience, and a clear focus on your role within the industry. With high competition and evolving industry demands, developers must stand out through real projects, problem-solving ability, and familiarity with tools like Unity or Unreal Engine.
Building a solid portfolio…
TL;DR
Visual Studio isn’t slow by accident; it struggles with large projects, messy IntelliSense, and clunky navigation that quietly kills your flow. You end up spending more time searching, waiting, and fixing false errors than actually coding.
Visual Assist cuts through…
TL;DR
C++ Modules, introduced in C++20 and expanded in C++23, aim to replace the traditional #include a system with a more efficient and structured approach. By compiling code once and importing it where needed, modules reduce redundant parsing, improve build times, and…
Introduction to CUDA development + How to set up with Visual Studio
February 5, 2025
Introduction
Think about this. Have you ever thought about two things at once? If you reflect a bit, our brains are super complex but they only focus on one train of thought. Sure, a lot can happen subconsciously, but you can only be conscious about a single thing—you can’t focus on two things at once simultaneously.
But what if you could? This opens up a wide array of possibilities. Imagine…
How to Query File Attributes 50x faster on Windows
November 14, 2024
TL;DR
If your app scans thousands of files, the way you fetch file attributes can quietly destroy performance. Standard methods like GetFileAttributesEx or even std::filesystem are convenient but painfully slow at scale. By switching to faster Windows APIs like…
TL;DR
In Unreal Engine, Blueprints and C++ aren’t competitors, they’re complementary tools. Blueprints offer a visual, beginner-friendly way to build gameplay quickly, making them ideal for prototyping, simple logic, and collaboration with non-programmers. C++, on…
Making a case for investing in software tools: convincing yourself, your team, and your boss
September 27, 2024
Introduction
Visual Assist has been a longtime partner for coding in Visual Studio. It adds missing features and sometimes even replaces the default features in the IDE. In fact, you can even argue that Visual Assist had a direct influence as to how some of the features in Visual Studio panned out.
But what makes Visual Assist (VA) such a compelling purchase? And what about it makes it a…
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